Enchantment — Case When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
Aviso: El despacho de cartas está sujeto a disponibilidad de inventario e idioma. El idioma de la carta recibida puede diferir de la imagen de referencia.
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